Patrick Schuur
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Image of the Rankle prototype

Rankle

This game was made and designed as part of Project IMT&S at CMGT Saxion in collaboration with Denda Games using the Defold Engine.

We asked a bunch of people a question! Your goal is to figure out what the 10 most popular answers are. Every day there is a new question for you to rank.

This prototype only has one question, and not all the features are fully functional

Image of the HellInSpace game demo

Hell In Space

This game was made in the Flame Engine, a game engine that is made for the app development platform Flutter. It was made as an intake assignment for an internship. The goal of the game is to survive until the time is up.

Texture Packer

(WIP) A simple graphical application for creating and editing texture atlases. Written in C++ using GLFW, DearImgui and OpenGL.

Image of the FrogEngine demo

FrogEngine

A 2D Game Engine I wrote in C++. It supports physics using the Box2D library. I took inspiration from Unity and made GameObjects that have their own Components that the user can attach. The lifetime of the GameObjects are completely managed by the engine. This gives the user the freedom to not worry about object lifetimes and just focus on making a game.

Kaelthas in the game

CMGT Prototype Game

A 2D game I wrote in C++ using SFML. The game is a simple turn based fighting game resembling games like Pokémon. None of the assets I used I own or made myself, in the README of the project repository I reference all their creators.

Sweet dreams poster

Sweet Dreams

A game about monsters having a big pillow fight. With a team I made this game based on drawings provided by children of a primary school. The game is made in Unity.

Two backpacks

Simple 3D Model Loader

Simple 3D model loader written in C++. Uses OpenGL and Assimp to load in models. Features a small object component system to make movement easier.

In development version of Frog Survivors

Frog Survivors

A work in progress vampire survivors clone written in C# using RayLib.